Citadels Review

July 16, 2009 by Robert  
Filed under Board Game Reviews

citadels

Citadels. Ahhhh, Citadels.

It’s a card game. It’s a city-building game. It’s a role-playing game. No. It’s a role choosing game.

In Citadels, each player is dealt a hand of cards representing areas of a city. The player has to pay to build these areas. Once eight areas are built by any one player, the game ends. The first player out gets a point bonus and then the cities are scored. Some city areas are worth more points. Some combinations of areas give further point bonuses. The player with the most points wins.

It’s remarkably simple. But it’s not a game about what you do. It’s a game about who you are. In each game turn, every player chooses a role from a hand of cards.

A royal pain in the arse.

A royal pain in the arse.

WHO WOULD YOU WANT TO BE?

The Assassin: He can choose to murder any other character. He announces who he wants to kill and BAM! the player who chose that unfortunate character misses his turn. He’s a stone-cold bastard. But the assassin could choose the wrong character. He doesn’t know who’s who when he chooses his victim. He might not choose the character who is being played by the game leader. He might choose a character who isn’t being played at all. It’s a risky life, the life of an assassin, but murder is fun. The Assassin’s favourite TV show is The Apprentice.

The Thief: The Thief chooses a victim, and then when that character is revealed, he steals all that character’s gold. The Thief is a hated man. The Assassin and The Thief are in the same Five-a-Side team. A proper couple of buggers.

The Magician: He’s off his nut. He can fling away cards and magically draw new ones. He can point his finger at another player and steal their entire hand of cards. An unpredictable force, like diarrhea.

The King: He gets to announce all the other players, calling out their names like he’s the boss of them all. He behaves like a diva, giving it “all eyes on me” and is a total pain in the arse. The Assassin loves killing him. He receives one gold for each Gold coloured city area he has. Crucially, he’s first to choose who he wants to be in the next turn. Everyone detests him.

The Bishop: He’s a defensive character, so hardly anyone ever wants to be him. He gets money from religious districts, highlighting the exploitative nature of organised religion and encouraging debate and soul-searching at the game table. His areas can’t be destroyed by The Warlord, because they’re protected by God or are made of chocolate and thus are too tasty to destroy or something. I don’t know.

The Merchant: He receives gold for each trade district he controls. He also gets ANOTHER gold every time he takes an action. He always has The Thief making kissy-kissy goo-goo eyes at him. His favourite TV show is Knots Landing.

The Architect: He draws lots of cards and can buid loads of stuff. He’s a smartypants. He can accelerate the game towards a finish if he isn’t kept in check and told to sit down and behave. He has a nice beard. By which I mean, a fake wife.

The Warlord: He’s a cool dude. He skateboards. He receives gold for each military district he controls. He can also send out his army to destroy other players districts. Except for districts controlled by The Bishop, who made his city out of chocolate, rendering it too tasty to destroy. Confirmed.

I have never met a living soul who doesn’t like Citadels. Bruno Faidutti’s design shines from first to last, in a beautifully paced, constantly exciting game. It’s a game with a lot of legs, too. There’s no real optimal strategy, because you need to keep reacting to the choices of the other players. If someone is hogging The King, kill him. If someone is building up lots of cash, steal it. If you’re the one making all the money, should you choose The Thief in order to protect yourself from attacks? Or would Assassin be a better choice, in order to off The Thief?

In our group, the roles take on a life of their own. The King is pompous and annoying. The Assassin is quiet, cool, evil. The Magician is a dirty psychopath.

It could have been a simple race game, with everyone paying to play cards and be first off the table. But the characters bring the cities to life. When you look down at the table and see the cities taking shape, and look across the table and see Kings and Merchants squabbling with each other, you know something special is happening.

And then there’s the look of the game. Let’s just be straight about one thing here –

Citadels is beautiful. Citadels is alive.

Here is the Manor. If you build this district, make sure to mind it. Mind your Manors. Jesus. Sorry.

Here is the Manor. If you build this district, make sure to mind it. Mind your Manors. Jesus. Sorry.

The artwork is staggering. There is never a play that goes by without someone commenting on how beautiful a card is, and picking it up for a closer look. Anyone who argues that the art design of a game isn’t important needs to experience Citadels and see how beautiful artwork can elevate a wonderful game design into something magical.

The Harbor. Don't Harbor any grudges against the person who builds this. Get it? Jesus. Sorry.

The Harbor. Don't Harbor any grudges against the person who builds this. Get it? Jesus. Sorry.

Citadels is an essential game for any collection. It plays quickly, so can slot in before or after a longer game (I refuse to call Citadels a “filler game.” It’s too good for that.), and will quickly become one of the most requested games you have. Guaranteed.

More reasons to buy it? Sure.

It all fits in a small box that can be taken anywhere. It’s inexpensive (under 20 quid for the base game with the expansion included).

It’s a work of games design brilliance, no doubt. It’s also a work of art.

There’s literally no good reason not to buy it.

Comments

9 Responses to “Citadels Review”
  1. Nathan says:

    Looks like a cracker. Me and the wife are hooked on ‘Monopoly the card game’ at the mo so this looks like a nice little logical progression.

    Just like skag to crack.

    Steering well clear of the crystal meths that is Magic though. Dare to be different kids.

  2. Sixtyten says:

    So, following this glowing review I scampered off to my local independent games shop to pick up a copy to make a change from Carcassone. We’ve just spent all Sunday afternoon playing it and are hooked. It’s nice that it comes with the expansion characters and extra cards, but the new characters don’t have quite the impact of the original set; still, continually buggering up the leader with the witch is pretty good fun.

    My favourite part – everyone beginning to impersonate each character their playing. My ululating assassin went down particularly well. That and the card which makes you address the king as “your excellency” all the time.

  3. Robert says:

    There’s a good lad Sixtyten. You won’t regret it. The game never gets old.

  4. Sixtyten says:

    At the moment I haven’t had the opportunity to play with more than 3 people so I think it’ll be even better when you don’t have the luxury of 2 turns in a round…

  5. Dave says:

    This sounds rather ace. How many people do you need for a decent game Rab? I’m guessing four minimum?

  6. Sixtyten says:

    The two and three player game can be very tactical as everyone gets to control two characters and you can get some nice supportive play between the two hands. However with more people the game will be harder and last longer – I’m still waiting to play with more than 2 other people though!

  7. Owen says:

    Ok Rob, I’ve just bought this purely on your recommendation/review.

    Christ though, it’s easily 15 years or more since I last bought something so geeky. Well, something geeky that involved cards instead of a computer game anyway.

    Cheers
    Owen

  8. yourbig.ru says:

    5 star article brilliant. I am new to blogging and you used a langauge I can understand

Trackbacks

Check out what others are saying about this post...
  1. Yuri says:

    ……

    .С Наступающей Пасхой



Speak Your Mind

Tell us what you're thinking...
and oh, if you want a pic to show with your comment, go get a gravatar!