Going Rogue – Part Two
October 20, 2009 by Robert
Filed under Roleplaying Games
Last time, we took a look at how a Rogue Trader character is drawn up. Now we’ll take a look at the rest of the characters in the party, so that you have a nice overview of who is going to be setting out on this grim adventure.
PLAYER 2 – LOUISE
Our second female player and our second female character.
Louise’s character is Rosa, a Seneschal. A master of commerce and an ace of spies, Rosa was born on a Hive World, and dragged herself up through calamity and disaster to become a survivor.
Her stats:
Weapon Skill: 34
Ballistic Skill: 43
Strength: 37
Toughness: 37
Agility: 37
Intelligence: 38
Perception: 39
Will Power: 37
Fellowship: 37A strong all-rounder, but we can see that Rosa is going to be a particularly strong shooter, no doubt due to her Stubjack background. She’s comfortable with weapons, and her history gives her the Quick Draw talent.
Her other talents suit her character class – she has a Resistance to interrogation, Nerves of Steel, and is Accustomed To Crowds, having spent her youth on that seething mass of humanity that is a Hive World.
She speaks Traders’ Cant, which lets her communicate effectively with the trade houses of the Imperium. A Common Lore skill of the Underworld rounds out her chararacter as the sneaky, savvy Seneschal she needs to be.
PLAYER 3 – KENNY
Kenny’s character, Sarvus, is an Explorator. Origin Path choices have him born on a Forge World, and a renegade member of the Adeptus Mechanicus. He is a bitter, vengeful character, having been press-ganged into service in the past. He answers to no-one but his Rogue Trader.
Weapon Skill: 35
Ballistic Skill: 44
Strength: 39
Toughness: 38
Agility: 41
Intelligence: 49
Perception: 34
Will Power: 35
Fellowship: 29As can be seen, Sarvus is known for his blazing intelligence, which allows him comfortable use of his Tech-Use skills. He is a Free-Thinker who denies the God-Emperor, and the bonus to his intelligence he gains is balanced by a Willpower penalty and a position as an enemy of the Ecclesiarchy. He has the capacity for Mechanicus Implants, and is skilled in Forbidden Lore.
Sarvus starts with a Servo-Skull. One of these guys:
It floats alongside him, and can carry out tasks for him. It is his extra eyes and ears. And Kenny, for reasons we were afraid to ask, has fitted the Servo-Skull with a pict recorder, to capture video.
PLAYER 4 – RICHARD
Richard’s character is called Thrall. And he is the Arch-Militant. He stands at the side of the Rogue Trader, as her enforcer.
Born on a Death World, and hardened by miltary service, Thrall is also a mutant. Distrusted by many, he is loyal to his crew because they have given him somewhere to belong.
Weapon Skill: 42
Ballistic Skill: 42
Strength: 44
Toughness: 46
Agility: 42
Intelligence: 33
Perception: 36
Will Power: 30
Fellowship: 32As you can see, Thrall is built for combat. What must be mentioned here is that, as a result of his past and his mutation, Thrall has an incredible capacity for taking damage.
Wounds: 20
A massive Wounds stat, making him the perfect protector and servant of a low-wound Rogue Trader. Thrall also has the Jaded Talent, his history of battle making him unflinching in the face of horror, which frees him from having to make Fear Tests. He has a hatred of Void Pirates. Why? At this point, we can only guess at the reasons. He has the Unremarkable talent, which makes him the master of vanishing into crowds, and defying description by witnesses to his acts.
Oh, and he starts with some Power Armour. Should he need to tear someone in half.
And that is our party. A well-balanced group with some nice history to explore.
Next time, we’ll be building a spaceship.
Farewell, and may the God-Emperor protect you.



Brilliant sounding characters, really looking forward to following this one.
Good stuff.
Nice set-up. One question does spring to mind, though: wouldn’t a mutant be automatically disqualified from using the Unremarkable talent?
Awesome! Really glad to see you doing a little write up on a pnp game. Especially one that seems to have some good depth to it.
May the God-Emperor protect you, aswell as the party. Well, except Kenny. He don’t need no protectin’ from no God-Emperors, uh-huh, for obvious reasons.
His mutation is Feel No Pain, Jim. It’s not something visible.
Ah. I really need this ruddy book. Is Dark Heresy worth a gander as well, Rab?
Nicodemus Havelock – Explorator
Just started this game with my friends too. When you say Kenny’s servo-skull was his eyes and ears I assume he has the good MIU too. I thought the pict-caster was a good idea actually and damn jealous that mines don’t. I have a Loud-hailer version for synchronising prayers, but ultimately it is a representation (wearing the same but mini red robes) and only physical form other members have met. On the away mission they thought they are just bringing a red-shirt with them. The Missionary player seem happy to maintain this but the Captain does not. I never liked the idea of Chem-Geld, but since the creation of our ship and our first battle – I finally understand. Can’t wait to see how it goes for you!
Looks like a nice all round crew. cant wait to read more
Robert, you single-handedly sold me (and by extension, my kids) on the WH40K universe through your fantastic reviews, your sharp wit, and your passion for gaming.
I’m very much looking forward to more on this, as the kids and I have created several characters in Rogue Trader and have already started telling some great stories in this environment. Your articles — like this one — can only help to enhance this experience.
Space Hulk, Chaos in the Old World, Rogue Trader… I would have never given any of them a second look were it not for your writing and video editing skills.
Many thanks again!
A grim world of perilous SPACE adventure. Ho!