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	<title>Comments on: The Isle of Doctor Necreaux Review</title>
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	<link>http://www.downtimetown.com/2009/10/20/the-isle-of-doctor-necreaux-review/</link>
	<description>The Board Game Show</description>
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		<title>By: Zadok13</title>
		<link>http://www.downtimetown.com/2009/10/20/the-isle-of-doctor-necreaux-review/comment-page-1/#comment-659</link>
		<dc:creator>Zadok13</dc:creator>
		<pubDate>Sat, 24 Oct 2009 10:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.downtimetown.com/?p=609#comment-659</guid>
		<description>Never heard of this game before, but now I must have it.</description>
		<content:encoded><![CDATA[<p>Never heard of this game before, but now I must have it.</p>
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		<title>By: Jonathan Leistiko</title>
		<link>http://www.downtimetown.com/2009/10/20/the-isle-of-doctor-necreaux-review/comment-page-1/#comment-650</link>
		<dc:creator>Jonathan Leistiko</dc:creator>
		<pubDate>Fri, 23 Oct 2009 14:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.downtimetown.com/?p=609#comment-650</guid>
		<description>Oh!  I remember what I wanted to end with:

If you&#039;re interested in a peek at what some of the mechanics of The Isle of Doctor Necreaux are like, you may want to check out Twisty Passages ( http://www.invisible-city.com/play/530/twisty-passages ).  Twisty Passages is a free print-and-play game I&#039;ve put up on my website.  It is the first game I designed that uses the speed mechanic and traps that trigger off of speed.  It is not co-operative, but you can play it with one to four players.

Enjoy!</description>
		<content:encoded><![CDATA[<p>Oh!  I remember what I wanted to end with:</p>
<p>If you&#8217;re interested in a peek at what some of the mechanics of The Isle of Doctor Necreaux are like, you may want to check out Twisty Passages ( <a href="http://www.invisible-city.com/play/530/twisty-passages" rel="nofollow">http://www.invisible-city.com/play/530/twisty-passages</a> ).  Twisty Passages is a free print-and-play game I&#8217;ve put up on my website.  It is the first game I designed that uses the speed mechanic and traps that trigger off of speed.  It is not co-operative, but you can play it with one to four players.</p>
<p>Enjoy!</p>
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		<title>By: Jonathan Leistiko</title>
		<link>http://www.downtimetown.com/2009/10/20/the-isle-of-doctor-necreaux-review/comment-page-1/#comment-649</link>
		<dc:creator>Jonathan Leistiko</dc:creator>
		<pubDate>Fri, 23 Oct 2009 13:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.downtimetown.com/?p=609#comment-649</guid>
		<description>Thank you for the very nice and accurate review.  I think you&#039;re right on target with it.

I&#039;ve also played several co-op games where one player could dominate play.  Games that do not have this dilemma often work around it by giving each player secret information and imposing restrictions on what you could or could not say.  This creates a game environment that stifles chatter and communication - that&#039;s not what co-op board games are all about for me.  I like games where the players can debate and be loud and raucous.  I also like games where all players have equal access to all information.  The Isle of Doctor Necreaux isn&#039;t completely immune to one-player domination (But really, what co-op game is?), but it doesn&#039;t tend to go that way.  My experiences have all been similar to yours, with players weighing options, debating, advocating the use of their character&#039;s powers, and collaboratively reaching a decision.

I especially like how different characters get a chance to shine in different situations, like the, &quot;My character&#039;s only good in...&quot; situation you described.  The damage-soaking and damage-triggered powers amuse me a lot, if only because they give some characters a reason to seek out damage.

Thank you for writing up a dramatic recounting of your last turn experience.  That&#039;s exactly the kind of play experience I want The Isle of Doctor Necreaux to provide.  Dramatic, filled with noble self-sacrifice, and heavily steeped in the tropes of pulp adventure science fiction.</description>
		<content:encoded><![CDATA[<p>Thank you for the very nice and accurate review.  I think you&#8217;re right on target with it.</p>
<p>I&#8217;ve also played several co-op games where one player could dominate play.  Games that do not have this dilemma often work around it by giving each player secret information and imposing restrictions on what you could or could not say.  This creates a game environment that stifles chatter and communication &#8211; that&#8217;s not what co-op board games are all about for me.  I like games where the players can debate and be loud and raucous.  I also like games where all players have equal access to all information.  The Isle of Doctor Necreaux isn&#8217;t completely immune to one-player domination (But really, what co-op game is?), but it doesn&#8217;t tend to go that way.  My experiences have all been similar to yours, with players weighing options, debating, advocating the use of their character&#8217;s powers, and collaboratively reaching a decision.</p>
<p>I especially like how different characters get a chance to shine in different situations, like the, &#8220;My character&#8217;s only good in&#8230;&#8221; situation you described.  The damage-soaking and damage-triggered powers amuse me a lot, if only because they give some characters a reason to seek out damage.</p>
<p>Thank you for writing up a dramatic recounting of your last turn experience.  That&#8217;s exactly the kind of play experience I want The Isle of Doctor Necreaux to provide.  Dramatic, filled with noble self-sacrifice, and heavily steeped in the tropes of pulp adventure science fiction.</p>
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		<title>By: Nex</title>
		<link>http://www.downtimetown.com/2009/10/20/the-isle-of-doctor-necreaux-review/comment-page-1/#comment-646</link>
		<dc:creator>Nex</dc:creator>
		<pubDate>Fri, 23 Oct 2009 01:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.downtimetown.com/?p=609#comment-646</guid>
		<description>Sounds like a very interesting game, and with the seemingly rare commodity of solo play too, I&#039;m thinking for long train journies and the like here.

I may very well have to get this.</description>
		<content:encoded><![CDATA[<p>Sounds like a very interesting game, and with the seemingly rare commodity of solo play too, I&#8217;m thinking for long train journies and the like here.</p>
<p>I may very well have to get this.</p>
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		<title>By: Owen</title>
		<link>http://www.downtimetown.com/2009/10/20/the-isle-of-doctor-necreaux-review/comment-page-1/#comment-632</link>
		<dc:creator>Owen</dc:creator>
		<pubDate>Wed, 21 Oct 2009 13:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.downtimetown.com/?p=609#comment-632</guid>
		<description>Likewise actually.  I also bought Citadels based on your review and spent last weekend playing it with my parents and girlfriend.  Brilliant little game so thanks again.

Definitely considering putting Necreaux on my xmas list.</description>
		<content:encoded><![CDATA[<p>Likewise actually.  I also bought Citadels based on your review and spent last weekend playing it with my parents and girlfriend.  Brilliant little game so thanks again.</p>
<p>Definitely considering putting Necreaux on my xmas list.</p>
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		<title>By: WarWhore</title>
		<link>http://www.downtimetown.com/2009/10/20/the-isle-of-doctor-necreaux-review/comment-page-1/#comment-625</link>
		<dc:creator>WarWhore</dc:creator>
		<pubDate>Tue, 20 Oct 2009 17:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.downtimetown.com/?p=609#comment-625</guid>
		<description>I&#039;m glad you chose another game that is fairly light. I picked up Citadels after reading your review and it has become a hit at my house and with my gaming group. I am hoping this game will be received similarly. Keep the reviews coming!</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad you chose another game that is fairly light. I picked up Citadels after reading your review and it has become a hit at my house and with my gaming group. I am hoping this game will be received similarly. Keep the reviews coming!</p>
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